What is the best way to "grind". >set a time limit for myself for each piece before moving on to the next one

What is the best way to "grind"

>set a time limit for myself for each piece before moving on to the next one
>spend as much time as necessary getting each piece to the point where I'm satisfied with it

I noticed it takes me very little time to produce something that looks "complete" but when I start fixing little things here and there it can take me hours until I get it looking like something I like, and it feels like I could've done 3 more "complete" drawings in that time period

Which one would result in better gains? Pushing my limits on each piece or just getting a huge volume of various types of drawings out

  1. 2 weeks ago
    Anonymous

    >What is the best ...
    Stopped reading there. Go draw.

    • 2 weeks ago
      Anonymous

      I'm literally drawing right now, should I stop the current drawing and start a new one or keep working on this one until I like it myself

      • 1 week ago
        Anonymous

        if it is taking you too long to "like" it, then move on. you should be able to see what you like about it and then improve the things you dont. if you can't improve it in ANY capacity, then move one. do some fundies (that may be lacking in) and apply them to your work. move on if you feel like you are polishing a turd

        the best way is always to have fun

        this too. if you dread your work, you wont have any positive reinforcement to improve yourself
        enjoy your time drawing, look at said drawing a week later, find the issues and improve it on the next drawing

        also being ridiculously pedantic in your own thread is wack so, idk, good luck. seems like any advice you get, you fight against. not sure why you made this thread

  2. 1 week ago
    Anonymous

    the best way is always to have fun

  3. 1 week ago
    Anonymous

    >look at image you want to draw
    >close image
    >try to draw it from memory
    >open image again
    >note your mistakes
    >repeat until you get it right

    • 1 week ago
      Anonymous

      That's just training your memory, it won't help with actual drawing skill, i.e. having aesthetic sensibilities

      • 1 week ago
        Anonymous

        NTA but copying and comparing will help you recognize things your doing wrong. When trying to draw something from memory all your bad habits or misunderstood proportions will be put before you and you can consciously fix them. When you compare your work to the original you'll think stuff like
        >I never realised how wide I made mouths
        >My noses are a bit small
        >Hands don't twist like that
        etc, etc .Then when you do the next copy such issues will be on your mind and can be consciously addressed. You can then compare again and pick up on problems that weren't as glaring in the first copy because they where put next to the bigger problems. It's not memory training, it's an opportunity to look at what you're doing wrong.

      • 1 week ago
        Anonymous

        Drawing skill is memory you idiot.

        • 1 week ago
          Anonymous

          Not really, you wouldn't say reading skill is memory, once you know the letters you just read you don't have to actively remember them.

          Similarly once you absorb the drawing fundies you don't really forget them, and developing your actual skill and style is about developing your eye and taste. That's why people like stylized art and don't like photos or 3D models, when you rely on memory you end up having problems like sameface or forgettable repetitive art.

          • 1 week ago
            Anonymous

            Anon, consider every combination of letters you could make to make a word. That’s a lot right? Now add a new letter. The combination of letters increase exponentially with the addition of a new letter. This is how it works for art. The more you know how to draw, the more you can combine that to make new interesting art. Art is infinitely more complex than written language, to let yourself “stick to what you know” is the equivalent of giving up.

            • 1 week ago
              Anonymous

              You're agreeing with me in saying memorization is not important to art

              What do you want?
              >robot drawn by a guy who’s only seen one machine
              >robot drawn by a guy who’s studied thousands

              Studying =/= remembering, with a sense for aesthetics you could create an entirely new robot design without having to reference memorized designs

              • 1 week ago
                Anonymous

                Studying is memorization. You aren’t just memorizing how a thing looks. You’re remembering aspects of the thing that you can later pull out and repurpose for your own uses. That’s still memorization. Almost everything you consciously choose to do relates to memory. Saying art isn’t memorization is ridiculous.

              • 1 week ago
                Anonymous

                >Saying art isn’t memorization is ridiculous.
                Art is a lot of things but it definitely isn't memorization

              • 1 week ago
                Anonymous

                Everything you do that isn’t pure instinct is based in part by memorization.

              • 1 week ago
                Anonymous
          • 1 week ago
            Anonymous

            What do you want?
            >robot drawn by a guy who’s only seen one machine
            >robot drawn by a guy who’s studied thousands

    • 1 week ago
      Anonymous

      >>look at image you want to draw
      I don't want to draw anything. I need guaranteed ideas told to me.

  4. 1 week ago
    Anonymous

    Draw something until you get frustrated and have to redraw, once you reach this point you have found the edge of your current ability while at the same time your eye is a bit farther ahead and can see the problem. If you focus on studying your weaknesses or subjects(or aspects like perspective color, value shape proportion anatomy etc) you find difficult eventually after practicing it you'll make it second nature and develop a sense for it by practicing.

  5. 1 week ago
    .

    Draw unto some end.

    Have a bigger project in mind when you draw. Here you are blocking the scene, there you experiment with characters and poses,now thinking about the background and what the environment implies,later carefully laying out all this research and development materials for the Final Draft, planned with foresight, executed with skill.

  6. 7 days ago
    Anonymous

    Here's what you do
    >study life
    >study highly skilled artists/artists you admire
    >make personal works
    >get insightful friends/colleagues to critique all of your work

    Also someone once told me that it's better to move onto a new piece once the current one is "good enough" instead of spending extra time to refine it. As long as you understand what you could have done better, you can save it for your next work.

  7. 7 days ago
    Anonymous

    >set a time limit

    This is very unnecessary unless you’re doing a comm or something. Don’t rush yourself and allow each piece to take however long is necessary.

    >spend as much time as necessary getting each piece to the point where I’m satisfied with it

    Not sure what you’re grinding, but often times in drawing quantity>quality. Depending on what you’re trying to improve, your goal to “grind” those should be to draw a lot of them and in an efficient and duplicative way, not focus so much on each piece being perfect

    Focus on volume right now. Not saying that certain drawings or pieces can’t have a bit more care put into them than others but don’t ponder of get attached to one piece

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